![]() ![]() Yeah, for any of the methods where we correlate backwards, we must surface a number of virtual controllers equal to what’s left (e.g. Remember that you can’t surface a controller in one API if it might also be available in another API Added information regarding configurable background input for the different APIs.)ĭo you prefer we discuss this further in Bugzilla, or just use that for tracking progress/assignment?.Added that XInput can’t activate the 2 extra rumble motors in an XBox One controller’s triggers.Raw Input can get input in a background application even if the foreground application is using Raw Input.Changed the post to reflect that supports more than 8 XBox controllers for WIndows 10.Raw Input for all controllers or just for XBox One controllers and let DirectInput handle the rest. XBox 360 and XBox One controllers have triggers on the same axis, no guide button and probably no rumble.Microsoft no longer recommends using DirectInput.Windows Store Apps can’t use DirectInput.XBox One cannot be accessed in the background.XBox 360 and XBox One controllers have triggers on the same axis, no guide button and no rumble.Other Gamepads can be accessed via the RawGameController class.Ĭonfigurable background input access - See limitation for XBox One controllers. ref: (unable to post more than 2 links since I am a new user). ![]() The Gamepad class only supports Xbox One certified or Xbox 360 compatible gamepad.Only works on Universal Windows Platforms.I haven’t been able to get it to work myself and documentation says so at least regarding UWP apps. Controllers can’t be accessed in the background.Unlimited number of XBox 360 or XBox One controllers for Win 10? (Tested with 9 controllers now.) Unable to activate the extra 2 rumble motors in a XBox One controller triggers.(The binary is attached as a release but Avira Antivirus thinks it’s suspicious since it listens to raw input in the background.)Īlways receives input in the background (use gamePad->Suspend() when the application looses focus to not receive input.) I think this means that more than 4 (and probably more than 8) XBox One controllers can be accessed in the background via Raw Input but I only have 1 XBox One pad to test with. Triggers on the same axis, no guide button and probably no rumble effects. The XBox controllers had the same limitaiton as accessed via DirectInput i.e. I’ve tested that it works using 8 XBox 360 controllers, 1 XBox One controller and a Saitek Dual Analog pad connected at the same time. ![]() I discovered that XBox One controllers can be accessed in the background using Raw Input. ![]()
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